Farshore is on the western coast of the isle of Temute1, and the East gate gives access to the rest of the island. The road leading out of the East Gate of Farshore is most often used by hunters and farmers of the outlying regions. While Temute is far enough from the mainland that dangerous predators don’t overrun its wilds, the island is still far from safe.

Still most of the new settlers will need to establish a home outside the palisade of Farshore, as it simply isn’t large enough to contain them.

Upgrade – 25 VP, Adventure

A small but tenacious tribe of trogloydes dwells in the centre of the island and has long be problematic for the colonists2. These troglodytes dwell in a sizeable cave overlooking a forest of banana trees and other specimens ideal for lumber, especially shipbuilding and repairs, but the colonists cannot enter the area without being viciously attacked by the fiercely territorial monsters. Worse in the last few months, attacks have crept increasingly closer to the colony’s boundaries.

If the warlike trogs can be defeated or reasoned with the access to these resources will increase Farshore’s assets and give the battered militia a chance to recover.

Upgrade – 0 VP, Craft (Architecture and Engineering), 1 WF, 1 week

Once the troglyde problem is dealth with homes, farms and logging camps, can be constructed for the new colonists outside the walls of Farshore. In time these new colonists will contribute to the growth of the colony in wealth and resources.

1 Literally translates as “the abandoned place” from Olman.

2 They didn’t mention that in the brochure.


Fehlauer's Savage Tide Zaruthustran