Fehlauer's Savage Tide

Meet the Dragon Turtle
Is that the Dragon Turtle? Wow, it's HUGE. Oh. That's its head.

Scene 1 – Torog the Dragon Turtle

Physical description

·         When he rises, his head fills most of Farshore’s cove.

·         Beyond the cove, the glow from the volcano, and the light of the stars, is blacked out by a sprawling cityscape skyline.

·         Torog is an enormous dragon turtle, with a castle on his head and a city on his back complete with towers, homes, warehouses, and docks.

·         He is also an island chain, literally—titanic chains attach floating islands to his shell. These are used by the city inhabitants for farms, tanneries, manufacturing, storage, prisons, etc.

·         City is inhabited by Ur-Sahaugin. They just might be the first civilized sentient creatures on the planet. All other sea sentient humanoids originated from their descendents. They are extremely long-lived but mortal, and serve Torog.

 

Power

·         He is a post-epic level creature, far beyond mortal power, and is not at all in danger from PCs.

·         He is also a turtle. He is so ancient as to be bound by his nature, and he is incapable of adventuring, intrigue, etc. He is incapable of saving the world.

 

Tribute

·         Tribute is composed of manufactured and trade goods, and artworks; essentially valuable products of civilization. And blown glass, which the inhabitants have a hard time manufacturing.

·         Ur-Sahaugin keep some tribute items, Torog eats the rest.

·         Main point of tribute is to draw out Farshore’s heroes. Torog wants to communicate with them.

 

Immediate Motivation

·         Torog is intelligent and wise, but truly ancient—he thinks he is as old as the world, and might actually be.

·         He enjoys and values civilization (music, culture, trade, language, history, war), and has protected Farshore and the tribes from the terrors of the deep in exchange for tribute—he also enjoys being feared, in as much as he believes the fear he installs in others unifies and stabilizes civilization.

·         He is aware of moon’s destruction and seeks information. Specifically, about Erathis.

 

Relationship to Erathis

·         Torog met Erathis long ago.

·         He heard her playing her lyre and singing, and surfaced to investigate.

·         She was mortal, and was playing a dirge for a dead god.

 

Lore

·         Nature check: adult Dragon Turtles typically do not exceed 75 yards in shell diameter.

·         Torog is enormous; his head is more than 200 yards in diameter.

·         If the PCs ask Lavinia or other locals for information on Torog:

o   He showed up soon after the Change, and bellowed “TOROG DEMANDS TRIBUTE.”

o   The Word of Torog (see below) came to them and explained that the city needed to provide tribute, or be destroyed.

o   Over time and dialogue with the Word, Lavinia and Merevanchi figured out that it was essentially a protection racket. Torog protected the town as long as the tribute flowed.

o   Tribute consists of finished goods, particularly blown glass goods. Also processed cultivated crops (flour, etc.), copies of books, and works of art.

o   Lavinia thinks they care about the glass, maybe, but really that they value (and demand) whatever Farshore thinks is valuable.

o   Tribute is rowed out to Torog’s shell in crates, where it is then hauled up to the city in an elevator that runs in a polished groove carved into the shell.

o   No one from Farshore has been allowed to enter the city, and no one other than the Word has descended from the city to enter Farshore.

o   Urrol asked the villagers about Torog, and he is a recurring character in their legends.

o   In those legends he protects the Isle’s villages from monsters from the deep, but also sometimes destroys them.

o   Torog is not a constant fixture of the Isle; he appears and disappears seemingly at random.

o   Last seen long, long ago (the Tribes used their word which Urrol understands to mean “years beyond counting”).

o   His protection seemingly coincides with his appearance (when he’s not around, neither is his protection).

 

Word of Torog

·         This is an Ur-Sahaugin shaman, ancient by human reckoning .

·         His appearance is a tall, wizened Sahuagin with the equivalent of wrinkles and age spots.

·         He bears no weapons, armor, gear, or clothing.

·         As a mortal, he is able to interpret and relate Torog’s wishes to other mortals, and as an Ur-Sahuagin, he is able to translate mortal information to Torog.

·         He doesn’t speak on Torog’s behalf without first consulting Torog (a process that takes some time).

·         If players ask questions he doesn’t reply, but if the question is a good one he’ll obviously and clearly make a mental note of it.

·         Speaks slowly, with simple and clear words (as a courtesy, not arrogance). Mostly emotionless. Fearless.

·         Gives the impression that he’s seen quite a lot in his days, and that his lore is vast. It takes quite a bit to impress or surprise him.

·         When he first meets the characters, he sizes them up. Seems to be familiar with the design, if not particular objects, of some of the PCs’ more powerful magical gear. Will be surprised by new phenomena, like Dragonborn and Tiefling.

·         If a character says something particularly insightful, he comments “You are not foolish.”

·         He does have his own opinions and experiences, but he’s really not personally interested in the PCs and is not forthcoming with personal information. He makes few comments, and prefers to ask questions or listen.

 

The Word’s Words

·         First thing he does is confirm that the party “are the Heroes of this settlement.”

·         Insightful characters may realize that Torog was expecting them (or someone like them) to show up. Torog was waiting for a group of powerful decision-makers/world-affecters to stand for the town.

·         The Word explains that he is going to ask questions, and that they are going to provide answers. He will take these answers back to Torog, who may or may not later reply.

·         Explains that he doesn’t speak on Torog’s behalf. He is an interpreter.

·         Asks about their experiences on and after The Change.

·         Asks about storm, and moon.

o   If they tell him about moon:

o   Says that they are aware that the moon is the home of the gods.

o   Says that if moon is destroyed, then the gods may have also been destroyed.

o   If so, then that is a very bad thing for the ordered universe. Without gods, things like linear time, gravity, the elements, will destabilize.

o   Such destabilization has happened before, during the previous great conflict between the gods and the primordials.

o   Torog literally carries civilization on his back in order to keep such disorder at bay.

o   If all gods are destroyed, then the entire ordered universe is at peril.

o   A vacuum of gods is worse, much worse, than any evil god.

·         Asks about falling star that hit ocean.

o   If they tell him about Erathis:

o   His demeanor shifts <u>dramatically</u>. The destruction of the gods was theory, now its confirmed fact. He freaks out a little, and starts speaking faster and with more than dead simple language.

o   Tells story about Torog meeting Erathis

o   Says that when The Word’s ancestors saw Erathis, she was a mortal woman. When Black Talons witnessed her wake, she was a goddess.

o   He doesn’t know how that transformation occurred, but it did occur. That’s important.

·         Says that he will report what that they have said to Torog. But he also says that Torog will likely want to know: who among you will take the place of the gods?

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Farshore Tea Party
Revolution

Scene 2 – Farshore

 

Still nightfall, amid chaos of Torog’s arrival and departure, and the Black Talon’s presence.

 

The Clergyman

·         One of the crewmen of the Sea Wyvern overheard Father John Copley, the local priest of Erathis, proclaiming that is “as yesterday’s communion foretold, the arrival of the mighty Black Talons proves that Erathis still watches over her children.”

·         This happened when the Wyvern first landed. Before the PCs told about the funeral.

·         Crewman thought it was weird for Father Copley to be preaching about Erathis if Erathis is dead.

 

 

Nobility

·         Lavinia has a son named Vanthus. Born about 9 months after the departure of the Sea Wyvern from Farshore.

·         Tolin is her bodyguard and lover.

o   Zan took off with Avner to explore the Isle.

·         After the meeting with Torog, Lavinia is joined by Manthalay Meravanchi and they ask the PCs to accompany them to Vanderboren Manor. Once there, Manthaley takes charge:

o   “It won’t take long for these villagers to realize that with Sasserine destroyed, our titles and money are no longer backed by the old country’s power and are therefore meaningless.”

o   “This place will descend into anarchy.”

o   “As the most powerful and respected individuals around—and as people unsuited and uninterested in governance—we need you to crown us as the new king and queen of Farshore. Why help us?”

§  We’re skilled administrators.

§  If we go, other legitimate laws and mores will topple like dominoes: land deeds, business licenses, contracts. It will be bloody chaos.

§  Our continued rule will stabilize Farshore.

§  We won’t give up our authority willingly, and we and our loyal retainers will put down any attempts at revolution with force. To put it bluntly: we’ll die before we’re dethroned.

o   Manthalay is brutally pragmatic, and a dick. “We founded this colony—we own this colony­—and in these uncertain times, it is our right and obligation to rule this colony.”

o   Lavinia is more emotional, and pleads rather than demands. “Anarchy will lead to violence. Think of the children!”

 

The Captains

·         After, the various captains of the refugee fleet arrange a meeting with the PCs, joined by the local captains of the larger ships.

·         “We’ve all been talking.”

·         “With Sasserine gone, and this place a tiny island offshore of the Isle of fucking Dread, our ships, cargo, and crew are the most valuable things in the world.”

·         “We provide food, transport, and security.”

·         “We think we should take what worked for us in the fleet—the council of captains—and make that the permanent government of this entire place. Make us all ’Lord Captains of Farshore.’”

·         “First thing to do is make it clear that them nobles, Vanderboren and Merevanchi, are no longer in charge. We’ve got the ships, we’ve got the power, and their fancy titles aren’t worth shit now that Sasserine is gone.”

·         “You Black Talons are the toughest group, and the fleet and the locals adore you. We need your backing if we’re going to pull this off. Or, if you’re not interested in joining us, we need to know you’ll get out of our way and let us do what needs be done.”

·         It’s clear to the PCs that the captains intend to loot the estates of the nobles.

·         It’s also clear that Brady (captain of the merchant ship Pride of Greyhawk is a bit disgusted by his fellow captains’ rapacious intentions, but is also confident that he can take over if the nobles are gone.

 

Tavey and Urrol

·         Have been gone for a while, investigating strange reports from the villagers.

·         Tavey is Urrol’s adventuring partner and research assistant.

 

 

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